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Ashdecon screenprints

By Graphic design, Inhouse production, Screenprints

At the end of 2021, six images of the Ashdecon series got finally screenprinted on high quality 300g/m2 paper. All in different quantities below 20, signed and numbered on the front. Papersize is 45 x 60cm.

Hopefully the prints will be part of some future exhibition – I’ll keep you updated. Much more screenprints will see the light of day very soon!

Ashdecon I
Screenpint 2021, edition of 16

Ashdecon II
Screenpint 2021, edition of 16

Ashdecon III
Screenpint 2021, edition of 15

Ashdecon IV
Screenpint 2021, edition of 15

Ashdecon V
Screenpint 2021, edition of 10

Ashdecon VI
Screenpint 2021, edition of 8

Displacement Textures in Redshift

By Graphic design, Software

Since a few month I’ve changed from the Vray render system to the Redshift renderer in C4D – a good decision when it comes to flicker free animations. Here’s some test renderings with organic texture maps used as a displacement material using Redshift, render time each under a minute.

Ashdecon stills

By Film, Graphic design, Inhouse production, Software

A special renderpass in Redshift was leading to these results – for sure a special aesthetics that I like a lot as the scenes get back to a flat, analogue and almost painted feeling.

These are my favorite renderings of Ashdecon, plan is to get the files screenprinted on paper one day in a small edition.