Displacement Textures in Redshift

By | Graphic design, Software

Since a few month I’ve changed from the Vray render system to the Redshift renderer in C4D – a good decision when it comes to flicker free animations. Here’s some test renderings with organic texture maps used as a displacement material using Redshift, render time each under a minute.

Print now – Riot later

By | Graphic design, Inhouse production, Screenprints

During the last couple of years, we’ve been screen printing a lot, and now we can finally announce out loud that we just have opened our new online shop and website for all printed goodies. We are delighted to finally offer a big variety of posters, stickers and shirts on our site, and much more is planned for the near future.

At the moment, we’re not shipping outside the US as we haven’t found a system yet to send mailing tubes internationally at a reasonable price, but that might change hopefully soon. So please have a look at our brandnew colorful website right here:

www.printnow-riotlater.com